Checkmate 01-09-2002

Bruno's Chess Problem: 01/09/2002

K.L.J.Jespersen, Southern Trade Gazette, 1883

Mate in 3(***)
chess problem diagram
White to play

Tip:

With a register account, you could move pieces and mark mates as started or solved.

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1. Qh5! ... 2. Ra6+ Bxe8 3. Qxe8#
  1... Bxh5 (or Rxh5) 2. Nb5 ... 3. Nxc3#
     2... Ra6 (or Rxb5) 3. Ra6#
     2... Kxb5 3. Rg6#
  1... Bxe8 (or g1=?, Qh3) 2. Qd1+ c2 3. Qxc2#
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