Checkmate 11-03-2004

Bruno's Chess Problem: 11/03/2004

G.F.Anderson, The Observer, 1950

Mate in 3(***)
chess problem diagram
White to play

Tip:

With a register account, you could move pieces and mark mates as started or solved.

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1. Re4! ... 2. Nc4+ ... 3.Qc1#
     2... Kxf1 3. Nd2#
  1... dxe4 2. Qh5 ... 3. Qe2#
     2... Bg4 3. Qa5#
     2... Qxf1 3. Qd1#
  1... Bg4 2. Qxg4 ... 3. Qe2#
     2... Qxf1 3. Qd1#
  1... Bxe4 2. Qg4 ... 3. Qe2#
     2... Bf3 3. Qb4#
     2... Bd3, Qxf1 3. Qd1#
  1... hxg2, Kd2, Qxg2 2. Ng4+ ... 3. Qc1#
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