Checkmate 03-25-2004

Bruno's Chess Problem: 03/25/2004

D.Densmore, Pittsburgh Gazette-Times, 1916

Mate in 4(***)
chess problem diagram
White to play

Tip:

With a register account, you could move pieces and mark mates as started or solved.

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1. Ba8! ... 2. d4#
  1... Bf7 2. e6 ... 3. d4#
     2... Qb7, Qd5, Qc6 3. Rxh3+ Qf3 4. d4#
     2... Qxe6 3. d4+ Qxb3 4. Rxh3#
     2... Bxe6 3. Rxh3+ Bxh3 4. d4#
  1... Bg6 2. f5 ... 3. d4#
     2... Qb7, Qd5, Qc6 3. Rxh3+ Qf3 4. d4#
     2... Qxf5 3. d4+ Qd3 4. Rxh3#
     2... Bxf5 3. Rxh3+ Bxh3 4. d4#
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