Checkmate 05-07-2002

Bruno's Chess Problem: 05/07/2002

D.Przepiorka, British Chess Magazine, 1926

Mate in 3(***)
chess problem diagram
White to play

Tip:

With a register account, you could move pieces and mark mates as started or solved.

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1. Qc6! ... 2. Ng6 ... 3. Ngf4#
     2... Nfxg3 (or Nhxg3) 3. Nhf4#
  1... Bf5 2. Nxf5 ... 3. Nf4#
  1... Rg2 2. Nxf3 ... 3. Ng5#
     2... gxf3 3. Qxc8#
     2... Rxg3 (or Nfxg3, Nhxg3) 3. Nf4#
  1... Nfxg3 (or Nhxg3) 2. Nf4+ Kxh4 3. Qf6#
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