Checkmate 02-11-2005

Bruno's Chess Problem: 02/11/2005

D.Przepiorka, V. Der Schachwart, 1914

Mate in 4(***)
chess problem diagram
White to play

Tip:

With a register account, you could move pieces and mark mates as started or solved.

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1. Re6! ... 2. Qe5#
  1... Rexe6 2. d6 ... 3. Qc5#
     2... Bxd7,Qxd7 3. Nb3+ Kc4 4. Qc5#
        3... Ke4 4. Re3#
     2... b6 3. Qxb5 ... 4. Qc4#
        3... Bxd7, Qxd7 4. Rd3#
        3... Bxd2 4. Qd3#
     2... Rc6 3. Qd5+ Kxd5 4. Rd3#
     2... Re3 3. Rxe3 ... 4. Qc5#
        3... Bxd7, b6, Qxd7, Rc6 4. Qe5#
     2... Bxd2 3. Qxd2+ ... 4. Qd3#
  1... Bg3+ 2. d6 ... 3. Qc5#
     2... Bxd7 3. Nb3+ Kc4 4. Qc5#
     2... Bxd6+ 3. Rxd6+ Rxd6 4. Qc5#
     2... Rc6 3. Qe3+ Kd5 4. Qe4#
  1... Raxe6 2. Nb3+ Kc4 3. Qe5 ... 4. Qd45#
        3... Qg7,Qh8, g1=Q/B, Bc3 4. Na5#
        3... Rxe5 4. Nb6#
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